
- #X3 albion prelude walkthrough mod#
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- #X3 albion prelude walkthrough Pc#
There is currently no walkthrough for the. All Cheats inside from the first CHEATBOOK January 1998 until today. community members have subscribed to receive updates for this game. Covering more than 26.000 Games, this database representsĪll genres and focuses on recent releases. Gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U,ĭVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location.
#X3 albion prelude walkthrough code#
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#X3 albion prelude walkthrough Pc#
Help out other players on the PC by adding a cheat or secret that you know! Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? X-Treme Trader - Achieve trade rank X-TREME. X-Treme Fighter - Achieve fight rank X-TREME. Turn Up the Heat - Destroy 20 ships with the Plasma Burst Generator. Survivor - Finish the Albion campaign in Dead-is-Dead mode. Solar Shock Wave - Destroy a Solar Power Plant. The old X Universe is passing a new X Universe is. It shows a universe in flux, and prepares players for things to come. Achieve the highest reputation with the main races. X3: Albion Prelude plays in a time between the old and the new X Universe. Pirate Fever - Force a pilot to eject a crate worth over 10,000 Credits. On the Beat - Earn 100,000 Credits with a police license. Maze - Build a complex with five factories. The quest is part of a chain which starts with Nicholas Winter just outside the evil. Making a Difference - Complete 10 war missions. The Secret World: Gravity Quest Walkthrough Guide with Solutions. Major Miner - Mine ten units of Nividium. It's Cold Outside - Force a pilot to eject from his ship.

It Was About Time! - Get more than two billion Credits in your account.

#X3 albion prelude walkthrough pro#
Profile", then "View all my games", then the game and view stats.Ī Few Good Men - Train five marines to five stars.Īlbion Pride - Help shape the future of the Albion system.Ĭaptain of Industry - Achieve trade rank Wholesaler.Ĭombat Pro - Achieve fight rank Professional.ĭo a Barrel Roll - Turn the universe upside down.įilthy Rich - Get 100 million Credits in your account.įly Swatter - Stun seven space flies at once. View your achievements and stats in Steam, select "Community", then "My X3 - Albion Prelude Cheats, Codes, Hints and Walkthroughs for PC Games.Ĭomplete the following tasks to unlock the corresponding achievement.
#X3 albion prelude walkthrough mod#
There is still a few more sections id like to update - like my X3 mod area.X3 - Albion Prelude Cheats, Cheat Codes, Hints, Tips I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. So I wanted to build a new map using standard HTML. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). For simplicity sake given this is a minor update from version 4, mainly for the New Plot added in TC v2.6, the additional material has been added in its own section at the end of the Handbook. So just recently ive been working on X2 and X3 sites, making them use in-game files too. The X3 Handbook version 5 for X3R and TC is now complete and ready for download. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent.
So started the process of changing the x-sites to use in-game files. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time.
